While smelting, the Dual Sulfur Furnace will emit light and produce fire, as well as make a crackling fire sound. In addition, there are new, optional left slots in the Dual Sulfur Furnace interface. These slots are capable of accepting Limestone Flux and give Octine Ore and Syrmorite Ore smelted in their part of the furnace a chance to yield two ingots instead of just one. One Limestone Flux item will always be consumed from this slot whenever the ore is smelted, and the duplication will not work with any other smelted items. To view all default smelting recipes, visit the Smelting page.The setting is a medieval fantasy world. There are historic elements such as medieval architecture and weaponry along with fictional elements such as other humanoid races and magic. It is made of up two main continents: Seridia and Irilion in the world of Draia. Seridia is the first continent, and the place in which new players spawn. It consists of 14 main maps, 7 storages, 2 main PK maps, and the only spot to find the Wraith. Irillion is directed towards experienced players. Players begin play by selecting the race, name and appearance of their character. Skills, abilities and alignments are automatically given initial values. There are six races available Humans, elves, dwarves, gnomes, orchans ( half-orcs) and Draegoni (dragon-men). The last three races are pay-to-play races a player must pay money to play a character of one of these races.Įternal Lands does not have fixed character classes, and it is possible for any player to improve any of the 12 skills in game. System requirementsĪ computer with a 3D-accelerated graphics card and an internet connection is needed to play Eternal Lands. The software download is free.Įternal Lands supports the Microsoft Windows, Linux, FreeBSD and Mac OS X operating systems and the X86, X86_64, IA64 and PowerPC architectures. In-game activities include exploring the 39 different outside maps (plus numerous insides and caves), questing, socializing with other players, player killing, and improving skills by fighting, gathering resources and creating items. All skills increase the "overall" experience, rewarding a player with "pickpoints", with which he can further build his character. The productive skills are called alchemy, crafting, engineering, manufacturing, potion making and tailoring. The items can be created by inserting certain materials into the manufacturing window and attempting to mix them. If you fail mixing, you might lose the materials. Success chance is defined by your skill level and the item's level. If you succeed, the item appears into your inventory and you receive experience. It is also possible to mix in certain schools in which you will receive extra experience but you will not retain the item. Harvesting is the skill in which you gather the resources, such as flowers, minerals and ores. These items can be used for creating items or be sold to NPC or other players. Harvesting some materials requires different tools. In a recent patch, Mini Events were introduced.įighting is broken into attack and defense skills, which you can improve by fighting monsters or players. For every successful hit landed on your opponent you receive attack experience, and dodging a hit gives defense experience. The amount of experience is determined by the level differences between you and the opponent. It is also possible to fight with the magic, ranging and summoning skills. Ranging experience is obtained by hitting opponent with an arrow or bolt shot with one of the five different bows or crossbows. Summoning experience is obtained by successfully summoning a creature and magic experience by casting spells. Both summons and spells require certain materials that will disappear upon succeeding.
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